premise - outline / player hook for the frayen (the overhauser effect) life is amazing, and were happy to be able to share this moment with you but naturally you are looking for more life is a constant struggle, running against time, from enemies, trying to fit in afraid of what reprecussions your actions have [scenes of poverty, jail, national conflict] trying to find your place amongst others with the same fears [boss, parents, leaders telling you what to do] because making moves without understanding them has oppertunity cost [get excited , ends in yelling, disaster] when asked to join/joining a company/group/event/gathering/conversation what is being asked is if you want to join a shared dream. a interaction with rules/interaction parameters defined by the group what all beings in life try to do is defeat entropy, the natural tendancy of local gradients towards the average state or arrangment of the universe the truth is that everyone, and you are gods [morph between scenes of present day and imagination] and capable of anything [briefly show fantasy existance, and extreme hardship, also low poly and high res] it is only awareness of what that means that differs between individuals you have thought that reality and imagination were seperate things[drawings on a page, pixel graphics] I'm here to tell you they aren't >you are imagination, and imagination is reality >that is to say everything you have been looking for is not outside your reach >you already have it and you are made of it (physical locations, goods, consumption in excess and reliance or desire for acceptance from others is not where creation of new value begins, the path to happyness and success begins with introspection of the inner ecosystem of the self) the only question is in an existance without defined bounds what choices will you make (there of course are some bounds, for without defining them yourself there is only entropy-everything and nothingness) (the game also will have some definitions/bounds so players can relate to it and the portion of reality it occupies can be defined (energy requirement and complexity size)) >theFrayen first/third person story driven game intro whether your fighting viruses, learning new techniques, entering into battle giving a speach, sorting information a common skill that is required is having good aim or intention ( a clear purpose and determiniation ) having a well chosen intention (something that is realistic (in line with the enviroment of a stiuation) not asking for too much, or too little) ensures a good chance of success and benificial carry over into subsequent situations ||keywords and terms for sci fi world thematic banners/logos|| intensity, curosity on call, on scene, immediacy gen mag venstar flovana how does spacetime obfsucate information if reality exists on carrier waves, then an object in different temporal spatial locations is 'riding' different waves so though the wave of the object is present, it is 'convolved' (multiplied with, interacts) with that of its surrounding location from the vantage point of an outside observer in a seperate timeline or universe a person's life is an expierence like riding a tram through a themepark or a person on a guided tour, a river though space and time, it continues ever forward, with the mainflow out of your control though small parts are locally modifiable by transistor like cascade actions (butterfly effect) consider mental state as a like a key to reading vibrations of the universe the waves given off by chemical interactions and energy depending on mental oscilations or state, different interactions with the universe will occur the power of intention and the danger? of over amplification is there a point where socital interaction breaks down when systems and expectations are over stressed? yes the enemy is always bad form/structure i.e. a single ruler / over authoritarian/dictator form of rule and micro interactions / assertions of dominance between people (when someone speaks louder than another to win an debate or argument, it's only a sort term win and doesn't address the underlying logical/organizational problem that may again reappear) the rules/laws of the universe (navier stokes, maxwells equations, signal proceessing algorithms, etc) dictate the forms that perform better than others and the effect echoes/propigates from microscopic to larger scales and longer interaction times character - you are sabrina ( slender black hair vixen ) engineered to be the most attractive, seductive, alluring and powerful human in existance designed by a group of borderline anarchist/mad scientists who are rebelling against the status quo by using their knowledge and passion of organinc logic engineering to create someone/something beautiful as a testiment to their own existance and to benefit the earth's standing in the universe, consequences (judgmental/emotional outcries against it from others and peers) be dammed. You have free will, and a soul/ethos (core ideals and a companion ai who helps analize complex situations and can augment your bodies reflexes and launch micro drones/bots in fast paced situations) based on morals based on the knowledge that the only way to ensure success for everyone is to do things as well as possible and uphold structures and codes of conduct that benefit the whole of society and the enviroment. Otherwise corruption will creep in and luxury life with access to means beyond what most can dream of will fade. Afterall the average state of the universe does not contain life or a society of dreams and from history and the law of diffusion (when a gradient or disparity of anything exists in reality, between hot and cold, order and disorder, rich and poor, etc) socities that benefit those in it can only be maintained if as a whole the individuals in the society trend towards maintaining and improving it. If actions aren't improving a situation, then it's probably because either there's not enough energy or understanding on your side so leaving it is important as the best course of action (prime directive from star trek (don't interfere in the development or affairs of non threatening / lesser developed civilizations) ) ---Ok, so theFrayen is yet another super hero game, why would anyone want to play it?--- Because of its slightly different take, with some new characters and settings made with an in web browser client side based game engine that can be played on mobile or high end pc vr hardware. Also being free/ad revenue driven with paid story sections and items the player base can potentially be everyone 14+ (rating to be determined after the game is made) and interaction durations can vary from 5 minutes to hours to attract / be acessible to as many players as possible. https://en.wikipedia.org/wiki/Geodetic_control_network " After a cartographer registers key points in a digital map to the real world coordinates of those points on the ground, the map is then said to be "in control". Having a base map and other data in geodetic control means that they will overlay correctly. " Without knowlege, an internal system to organize data that ones senses give them in daily life, one has no reference point or metric to make decisions based on. That is the difference between those that haven't played the frayen and those that have. have you gained reference? (possible solgan for advertising the frayen) ---Concepts for the plot evolution and dialog interactions--- In human life finding a path to success is always desired at first glance one would think that mastering logic and the laws of the universe would suffice, but there is more to the story understanding oneself and others becomes key humans are creatures, subject to the laws of the universe like everything else and tuned for self survival fight, f#&*, steal, lie, cheat, deceve are all part of a humans base programming if one learns something, the first thoughts of how to use it will be how to aid in ones survival when interacting with another human, to establish a successful relationship that benfits both equally it is important to be mindful of the base programming of the other and be sure it is appeased (the law of the jungle comes first) (make sure that the base needs of that human are met) before asking anything of them >first ensure the other feels safe and and don't boast or show off unless first certian it will be recieved favorably (because if it makes the other feel uncertian or worried it will be interpreted as a challenge and met with aggression) also taking note of the person's current state is important. Like inertial a person's current mood/ state affects how they will respond to interactions/input/stimulus. Emotional states are like intertia of a persons physical chemistry. If someone is 'amped up' and doing a task they will tend to reject distractions or taking in new information. The may parrot said facts or communicated ideas back without internalizing the information. If they are playing a role, they will try to keep in character, etc. Their approaches to situations in the past usually dictate how they will interact in the future. It is easiest to get a person to agree with you when they are "present" in a moment or situation where the information given is relevant to their immediate actions and they feel their safety or social standing wont be jeprodized by accepting it. Even so people are creatures of habit, and will prioritize their own well being before others. It's also important to keep in mind that everyone views the world from their point of view, that person will prefer to interact in ways that they are familar with and seek lines of questioning and reasoning that adhear to their world view